![]() ![]() Like other missiles, it can be fired without a lock, usually against a target too slow to dodge it. ![]() Its biggest benefit is being able to shake missiles at any rate and from any direction.Ĭoncussion missiles are no-frills missiles that simply lock onto and destroy their target. The sensor jammer's short 4 second duration and single use make it not often used. This cloud can be used to cover capital ships on occasion, but flares are the more popular choice. The Particle Burst is not often used on the X-wing, as in order for it to reach maximum effectiveness, enemy missiles must fly through the static cloud. A-wings are often found turning and manoeuvring, making chaff less useful, and the sensor jammer only has a single use. Seeker Warheads, or sometimes called "flares", are the most common and flexible anti-missile countermeasure. Plasburst lasers also are the only short range weapon on the X-wing, having a range of 600 instead of 1000 like other weapons. Plasburst weapons are rarely seen due to their low rate of fire and slow charge time. TIE Reapers, which are the only craft that do, can easily be handled by standard weapons. Ion cannons are not often used on X-wings, as most Imperial craft lack shielding. Guided burst cannons are unique to the fighter class. This can prove helpful in engaging interceptors, which are hard to pin down. This comes at a considerable damage reduction, making the guided burst cannon roughly beneath standard lasers in damage. The guided burst cannon is identical to its non-guided counterpart, but features a lot of aim assist. Burst cannons are unique to the fighter class. Their general damage per minute, however, remain identical to the standard. They lose less damage over longer ranges, making them more reliable over distance. Official Description: As the backbone starfighter of the Rebel fleet, the T-65B X-wing is an all-purpose starfighter that can deftly strike down enemy TIEs as well as capital ships.įor specific component numbers and statistics, see the Components page.īurst cannons, as their name suggests, fire in 3-shot bursts. It is strongly advised to do this before going into battle. By redirecting their power to shields, they can also double the effectiveness of the shield. X-wings are unique in that they have shielding, and can thus redirect their shields either forward or aft for extra defences. X-wings can also go for assists by disabling enemies with ion missiles and ion torpedoes, setting up their teammates for victories. ![]() They are similar to a midfielder in a football or soccer game in that their flexibility is their greatest benefit. They reward accuracy with their 3-round burst weapons, which cause more damage than the standard, and can attack capital ships at range with torpedoes. If in doubt what to pull, however, fighters are an easy choice. Zerelda Sageįighters are flexible catch-all craft capable of dealing with any threat, though not to the same extent of interceptors or bombers. Backbone of the Rebel Alliance, and our New Republic! A good all-rounder that'll stand up to any starfighter or capital ship in the Imperial fleet. ![]()
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